NEW MISSIONS

[ PURGE ] [ SEIZE & CONTROL ] [ DOUBLE MEATGRINDER ] [AMPHIBIOUS ASSAULT ] [ SWARM ]


 

SWARM

Battles Mission Configuration

By Troy Arakaki

 

This was an attempt to replay the "Bug Assault of the Marine Outpost" in the movie Starship Troopers. I ran this during an Other Realms Games Day and had to build the outpost from scratch. You could probably use the castle from Warhammer Siege as a substitute, or just build your own. The one I built had two corner towers, and a gate/blast door at the front walls. One of my friends even provided a Starship Trooper Dropship toy that we used in the scenario.

GENERAL OVERVIEW

A lone Imperial outpost with a small garrison is overrun by a massive Tyranid swarm. Can the defenders hold out long enough till a dropship can retrieve them?

 

IMPERIAL PLAYER

Player may bring up to 1000 points chosen from any official Imperial army list or codex with the following restrictions: No Vehicles, Tanks, Dreadnoughts, or Walkers. Bikes and Cavalry are O.K.

Imperial players must configure for a Battles Defender force organization.

Go to Imperial Overview

 

TYRANID PLAYER

Player may bring up to 1250 points chosen from the Tyranid army list with the following restrictions: No Elites or Heavy Support.

Tyranid Players must configure for a Battles Attacker force organization (change the Heavy Support slots into Troops and the Elite slots into Fast Attack.)

Go to Tyranid Overview

 

SET-UP

1 The Imperial Outpost is roughly 24" wide by 12" deep and is set up along one long table edge in the middle. The Imperial player deploys first, setting up all of his units within the outpost. The one exception is if the Imperial player has Infiltrators in his force then they may be deployed after all the other units have been set up. However, they are not restricted by the deployment zones, and may set up anywhere on the battlefield which is more than 18” from an enemy unit.

2 The Tyranid player may deploy anywhere on the table no closer than 18" tothe Outpost's outer walls.

3 Both players roll a dice, the highest score chooses whether to go first or second.


IMPERIAL OVERVIEW

Imperial forces have been involved in heavy fighting against a Tyranid incursion into the Klendaxu System. On one of the system's outer planets, massive casualties have been suffered by the Imperium. Your forces in particular have taken major losses to both troops and especially heavy equipment.

While on patrol, your unit has come across a abandoned Imperial outpost. All that is left is the scattered remains of the installation's last defenders. Without warning, a immense brood of Tyranids are spotted swarming towards your position. You have only enough time to secure the fortress and prepare to repel the alien aggressors.

Hopelessly outnumbered and cornered, you are forced to call for an emergency pick-up by one of the drop-ship transports. Hopefully they will get here before the sea of ripping claws and teeth overrun your defenses. You are reminded of the fate of this positions last human occupants, and pray to the Emperor that you will fare better.

 

SCENARIO SPECIAL RULES

IMPERIAL DROP SHIP
  Front Armor Side Armor Rear Armor BS
Imperial Drop Ship 11 11 10 3

Type: Fast, Skimmer/Flyer

Crew: Imperial Navy

Weapons: 2 Twin-Linked Heavy Bolters

 

The game ends when the drop-ship leaves the table or all Imperial models are destroyed.

 

MISSION OBJECTIVE

Imperial player must hold out until rescue arrives. Percentage of survivors determines relative success. Calculate Imperial losses in Victory Points and consult the following table:

0% losses

up to 20% losses

up to 45% losses

up to 50% losses

up to 55% losses

up to 80% losses

up to 100% losses

Overwhelming Imperial Victory

Imperial Victory

Marginal Imperial Victory

Draw

Marginal Imperial Defeat

Imperial Defeat

Major Imperial Defeat

 

GAME LENGTH

The game lasts for an unlimited number of turns.

 

RESERVES

None

 

LINE OF RETREAT

Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone (within the outpost's walls), using the normal Fall Back rules.

 

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TYRANID OVERVIEW

The Hive has been involved in heavy fighting against the Weak Flesh resisters in the Klendaxu System. On one of the system's outer planets, massive casualties have been inflicted on the blood-sacs. They are inferior to our kind and are only delaying the inevitable.

Our Hive Tyrant has detected a large concentration of fleshlings converging on one of their complexes, the same one that the Brood had encountered earlier that sphere-rotation. The last group of bio-matter occupying that location was destroyed and consumed into the Hive. The same will be to these fresh, foolish creatures.

The command is given and the Brood is rapidly rampaging toward the aliens position. The meat-bags will try to repel us, but they have already failed before it even begins. Our numbers are many, and theirs are few. They cannot last. Only we will continue. Consume-consume-consume...

 

SCENARIO SPECIAL RULES

The game ends when the Imperial drop-ship leaves the table or all Imperial models are destroyed.

 

MISSION OBJECTIVE

The Brood must ensure that there are no enemy survivors. Calculate Imperial losses in Victory Points and consult the following table:

up to 100% losses

up to 80% losses

up to 55% losses

up to 50% losses

up to 45% losses

up to 20% losses

0% losses

Overwhelming Tyranid Victory

Tyranid Victory

Marginal Tyranid Victory

Draw

Marginal Tyranid Defeat

Tyranid Defeat

Major Tyranid Defeat

 

GAME LENGTH

The game lasts for an unlimited number of turns.

 

RESERVES

None

 

LINE OF RETREAT

Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.

 

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Stealth Mode.
Copyright © 1999 Troy Arakaki. All rights reserved.
Revised: February 01, 2000.