Tabletop Games: How to be a good sport!
Kindly
submitted by Scorpienne scorpienne@juno.com
Why
is being a good sport important?
Tabletop
games are much more fun if you play them with other
people, instead of just playing with yourself, right?
Being a good sport is important because no one will play
with you if you are a lousy sport. The essence of
being a good sport is being respectful of your opponent. If you do not
respect your opponent, then he will not play with you
anymore. If you are respectful of your opponent, he will
likely be respectful to you, which will increase your
enjoyment of the game.
Respect
your opponent's schedule
- Call
if you are not going to make it to the game.
- Be on
time to the game.
- Be
prepared with minis, rules and the description of
your force when you get there. Nothing
aggravates people like watching you try to slap
together an appropriate force at the last minute.
In many tabletop games, the match is won or lost
depending on force selection. Take the time to
think your forces out carefully beforehand.
- If
someone has arranged their life to make time to
play with you, then you should be equally
generous with your time, and use it to get to the
game on time and prepared.
Respect
your opponent's time
- Plan
your moves during your opponent's turn. This will
keep you from getting bored, and help you
tactically.
- When
your turn comes, move your minis quickly. You should
already know where they are going.
- Roll
your dice quickly - shaking dice doesn't
randomize them, rolling them on the table
randomizes them.
- Many
games have critical hits and misses. When it
comes to your turn, roll your dice quickly. If
you get a critical miss, then line of sight and
your target number don't matter. This speeds up
play a lot.
- KNOW
THE RULES. Read them two or three times before
your first game, and be prepared with a
cheat-sheet of the important rules at every game.
Don't make your opponent wait on you to figure it
out. Don't ask your opponent about the same rule
twice. It's extremely rude to force your opponent
to repeat the rules to you.
I have a friend who will shake ONE six-sided die
for a full two minutes before rolling it. This is
a real pain in the rear when he's got minis that
have three attacks. I have another friend that
takes fifteen minutes to move seven models
because he talks nonstop telling me where he's
going to move them. I don't want to hear about
his minis moving, I want to see them moved. As
another example, I just don't get the movement
rules for Mordheim. Therefore I have my book open
to the movement rules, and I look up the ones I
need during my opponent's turn.
Respect
your opponent's Stuff
- Many
people spend hours and hours and hours making
terrain and painting minis (like me.) Therefore
you should respect your opponent's effort and
treat his terrain and minis very gently.
- The
best policy is to never touch your opponent's
minis. If you never touch your opponent's
minis, then it's very difficult for you to break
them.
- If
you wound one of his guys, or put them out of the
game, PLEASE let your opponent lay the model down
or remove it from the table.
- If
you accidentally knock over one of your
opponent's guys, then apologize and let your
opponent pick the model up.
Terrain is tougher than minis and takes less time
to prepare (usually). Most people don't mind if
you touch the terrain to help with set up, but
ask first to make sure.
If you break the terrain
or the mini, then you should immediately
apologize to your opponent and offer to replace
it; this is the ONLY acceptable course of action.
Some people break terrain and minis
and hope to hide the fact by not saying anything.
This is extremely disrespectful, because you
assume that your opponent isn't smart enough to
notice you did it, additionally if you lose the
broken part the repairs are extremely difficult.
Respect
your opponent's game
- Be
honest with your opponent, and accept
no less from him. Do not do anything that might
be mistaken for cheating, deliberately
misinterpreting the rules or misrepresenting your
force even if you mean it to be honest.
- It is
extremely polite and courteous to let your
opponent see your (clearly written) force
description before the game. That way there is no
confusion about what your models are capable of
doing. After all, the object of the game is to
stun and surprise your opponent with your
tactical wit and clever use of your models, not
to aggravate him by looking like you're making
stuff up.
- Use
different colored dice when rolling multiple dice
for multiple weapons or attacks. Prevent
misunderstandings.
- Clearly
state what you are rolling dice for, so there
are no arguments. ("Ok, red is sword and
blue is hammer. Here's to hit [dice roll] and
here's to wound [dice roll], the critical on the
sword [die rolls], and the damage for both
weapons [dice roll]. Oops! I guess that five on
the injury table means I don't have to look up
that critical hit!") Don't just sit around
and roll dice. The sound is annoying and the
rolls can be easily misinterpreted.
- If
you and your opponent disagree on a rule then
look it up quickly. If you cannot resolve your
difference immediately, then come to an adult
agreement. After the game, create a house rule or
rule interpretation to keep the argument from
reoccurring. Keep a written list of these where
all players can get to them.
- Make
sure that your minis and your opponent's minis
are identifiable. The important thing is that
your opponent should be able to tell, in general
terms, who your guys are (e.g. the orc with the
axe shouldn't shoot fully automatic weapons with
liquid teflon filled bullets). Label your models
with tabs, etc. if it is unclear (in your
opponentAdditionally, in games where facing is an
issue, then the front or head or facing of each
model should be explained to s opinion)
which mini does what. your opponent before the
game starts.
Knowing which minis are what
prevents (sometimes violent) misunderstandings.
My Mordheim skaven are numbered 1 through a
zillion, which helps me and my opponent keep
track of who is who. Creative color schemes with
armor or fur or scales can also be used to
distinguish minis. ("Ok guys, the
cybertronic chausseurs in the green armor are the
elite units, and the ones in black armor are the
regulars.")
Respect
your opponent
- Be
polite to your opponent. Compliment
him on what he does well. Offer him helpful
suggestions after the game. Don't whine or quit
or when you're losing and don't gloat or
trashtalk when you're winning. You never know
what the next game will bring. In addition to
being rude to your opponent, this makes you look
like a baby.
- Keep
your language polite. You never know which curse
word is going to offend your opponent so much
that he will refuse to remain in your presence.
- ALWAYS
shake hands with your opponent after the
game to let him know that you appreciate the
honor of playing with him.
Respect
the future of the game
- In
addition to being respectful of your opponent,
you should be respectful of the
"sport."
- Recruit
new players. That way you will always have a
large group of people to play with. Teach them
how to paint minis and make terrain.
- Be
patient with new players, and help them learn the
rules, the tactics and how to be a good sport
too. This doesn't mean you have to let
them win (you shouldn't) but you might explain
the reason behind each of your moves as you make
it, and point out some tactics for them to
counter with. You'll still probably beat the
pants off the new player, but he will not be
unhappy, because you are helping him develop the
tools he needs to be a seriously fun challenge
for you in the future.
- Be
POLITELY critical of players who are not being
good sports. They are going to ruin your
fun either by making you miserable, or by scaring
people away from the game. A simple, truthful
comment delivered in an even and
non-confrontational tone of voice will go a long
way towards making people reconsider their
attitude. Try these: "That wasn't a nice
thing to say." "Wow. That was really
rude." "I'd appreciate it if you didn't
touch my minis." "I can't tell which of
your minis is the leader - can we put a marker on
him?" If you can't gently, and politely
guide someone into being a good sport, then
refuse to play with him - and tell him why! If
nothing else, the seriousness of your response
might entice the offender to reconsider his ways.
- LEAD
BY EXAMPLE! This is the most important thing. If
you are a good sport, you will be an immensely
popular player, even if you beat everyone's butt
on a regular basis. Also be sure and acknowledge
players that are good sports. Positive
reinforcement works best!
I got a lot of general inspiration, and some
excellent specific suggestions on how to be a
good sport from this website. Thank you! http://members.iinet.net.au/~capon/goodsport.html
This essay
was originally written for Mordheim http://www.games-workshop.com/Mordheim/Mordheim_Index.html , and I was asked by kitsune@lava.net to produce a version of this essay
appropriate for all TTG. If you want to discuss being a
good sport, the future of the game, or ways to encourage
sportsmanship, then please email me, Scorpienne scorpienne@juno.com . I'd love to chat. Also, you're welcome to
check out my web page.
http://www.scorpienne.freeservers.com/
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Stealth Mode. Copyright © 1999-2002. Troy
Arakaki. All rights reserved.
Revised: January 03, 2003.
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