Standard Mission Configuration
By Troy Arakaki
OVERVIEW
Your forces have been committed to an all out attack against the enemy. Your orders are simple: annihilate the enemy, leave nothing standing, crush them entirely.
SCENARIO SPECIAL RULES
Double Meat Grinder missions use the Deep Strike, Infiltrators, Random Game Length, Sustained Attack and Victory Points scenario special rules.
SET-UP
1 Both players roll a dice, the player that rolls highest chooses his deployment zone, which can be either of the long table edges. He may deploy his forces up to 12 onto the board.
The opposing player gets the opposite table edge. He may deploy his forces up to 12 onto the board.
2 Both players roll a dice. The player that loses the roll must deploy one of his units first. The other player then deploys one of his units. The players alternate deploying units in this way until their entire armies are on the table. The players must deploy their Heavy Support first, followed by Troops, Elites, HQ, and finally Fast Attack.
If either side has Infiltrators in his force then they may be deployed after all the other units have been set up. However, they are not restricted by the deployment zones, and may set up anywhere on the battlefield which is more than 18 from an enemy unit. If both sides have Infiltrators, each player must roll a D6. The player with the highest score has the choice of deploying his Infiltrators first or second.
3 Both players roll a dice, the highest score chooses whether to go first or second.
MISSION OBJECTIVE
Both players must attempt to annihilate the enemy without losing too much of their own strength. The player with the highest victory points total wins.
RESERVES
None (except for units that Deep Strike).
GAME LENGTH
The game lasts for a variable number of turns.
LINE OF RETREAT
Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.
Stealth Mode.
Copyright © 1999 Troy Arakaki. All rights reserved.
Revised: February 01, 2000.