+++BATTLEFLEET GOTHIC+++

Custom Built Imperial Ships

By Troy Arakaki, based on original by Dirk Vormann

Abbreviation Examples Armament Range / Speed Firepower / Strength
WB/60/4 Weapon Battery 60cm 4
L/30/2 Lance Battery 30cm 2
LB/2 Launch Bays F-30cm / B-20cm 2 Squadrons
T/6 Torpedoes 30cm 6
NC Nova Cannon 30-150cm 1

Custom ship construction is as follows. Start with a basic ship type below, then add the armament and upgrades to the available ship's Hard Points (HP). Add up the totals for the final cost of your new custom built ship. Simple.

 

BASIC IMPERIAL SHIP TYPES

  Basic Escort Basic Cruiser Basic Battleship
Base Points 15 points 110 points 170 points
Type/Hits Escort/1 Cruiser/8 Battleship/12
Speed 25cm 20cm 20cm
Turns 90 45 45
Shields 1 2 4
Armor 5+ 6+ Front/5+ 6+ Front/5+
Turrets 2 2 4
Hard points (HP)
  • 1X Prow (F)
  • 1X Hull (L/F/R)
  • 1X Prow (F)
  • 2X Port(L)/Starboard(R)
  • 1X Prow (F) or (L/F/R)
  • 3X Port(L)/Starboard(R)
  • 1X Dorsal (L/F/R)
Special notes:
  • Upgrade to a Light Cruiser:
  • +40 points
  • Remove one Turret
  • Replace 1X Hull HP with 1X Port/Starboard HP
  • Increase ship Hit total to 6
  • Battlecruisers add:
  • 1X Dorsal (L/F/R)
  • Cannot use Special OrderCome to a New Heading”

Note that Port/Starboard HP are identical on both sides of the ship.

 


IMPERIAL SHIP ARMAMENT

Choose from the following table. You only pay for the cost based on the total HP the weapon occupies. Escorts may only choose Armament from the shaded areas. Make sure that you are using the right point cost for the HP Firing Arc. Note that the Port/Starboard HP point costs covers both the Left & Right sides of the ship. Also remember to multiply the strength/firepower of weapons of the same type that occupy multiple Port/Starboard HP.

  1. Example: A Dominator Class cruiser has a pair of WB/30/6 located in the Port/Starboard locations, occupying 2 HP. This costs 30 points and counts as a WB/30/12.
  Firing Arc / Hard Points
Armament Front

1 HP

Left/Right

1HP

Left/Right

2HP

Left/Right

3HP

Left/Front/Right

1 HP

WB/30/1 N/A N/A N/A N/A 5
WB/30/2 5 5 15 25* 10
WB/30/3 10 10 20 30* 15
WB/30/4 15 15 25 35* 20
WB/30/6 20 20 30 40* 25
WB/45/1 5 5 10 20* 10
WB/45/2 10 10 20 30* 15
WB/45/3 20 20 25 35* 25
WB/45/4 25 25 50 60* 30
WB/45/6 30 30 60 N/A 35
WB/60/1 10 10 15 20* 15
WB/60/2 15 15 25 35* 20
WB/60/3 20 20 35 100* 25
WB/60/4 25 25 65 105* 30
WB/60/5 30 30 85 N/A 35*
WB/60/6 35 35* 105* N/A 40*
L/30/1 15 15 20 30* 20
L/30/2 20 20 40 60* 25
L/30/3 30 30 60* 90* 35
L/60/1 20 20 25 35* 25
L/60/2 25 25 45* 65* 30
L/60/3 35* 35* 65* N/A 40*
T/2 25 N/A N/A N/A N/A
T/6 30 N/A N/A N/A N/A
T/9 50* N/A N/A N/A N/A
NC 50 N/A N/A N/A N/A
LB/1** N/A 40 50 N/A N/A
LB/2** N/A 50 65* 90* N/A
LB/3** N/A 60 (Occupies Two HP) N/A N/A

 

  Only available armament for Escorts * Available to Battleships Only ** Equipped with Fighters & Bombers
  WB: Weapon Battery L: Lance T: Torpedoes NC: Nova Cannon LB: Launch Bays N/A: Not Available to any ship

 


ADDITIONAL UPGRADES

SPEED ESCORTS LIGHT CRUISERS CRUISERS BATTLESHIPS
Minimum 25cm 20cm 15cm 15cm
Maximum 30cm 25cm 20cm 20cm

 

DAMAGE ESCORTS LIGHT CRUISERS CRUISERS BATTLESHIPS
Minimum 1 4 7 10
Maximum 1 6 9 12

 

SHIELDS ESCORTS LIGHT CRUISERS CRUISERS BATTLESHIPS
Minimum 0 1 2 3
Maximum 2 2 3 5

 

 


The above gives accurate points values for all existing Imperial Escorts, Light Cruisers, Cruisers, Battlecruisers and Battleships including all weapon upgrades.

 

EXAMPLES:

Firestorm Class Frigate:

Basic Escort 15 points

Hull Weapon Batteries: WB/30/2 10 points

Prow Weapon: L/30/1 15 points

Total 40 points

 

Dictator Class Cruiser:

Basic Cruiser 110 points

Port/Starboard Launch Bays: LB/2 X 1HP 50 points

Port/Starboard Weapon Batteries: WB/30/6 X 1HP 20 points

Prow Weapon: T/6 30 points

Additional Turret: 10 points

Total 220 points

 


Designer Notes: I took the basic idea that was started by Dirk Vormann and expanded it to include all Imperial Ship classes. The hardest part was trying to figure a progressive pattern of points vs. weapon strength/range that would cover all of the combinations found with the existing ships. I found that for the most part, a progressive pattern did exist (whether that was the designer's intention or not, I can only guess). However, some weapons had to have their points break the pattern just to get the ship totals to work out right. This system is probably not completely accurate to how existing ship's points were determined, but it does give a good starting point for any new Imperial Ship designs players might want to try out.

Oh, and to the Chaos players- Unfortunately this point system doesn't work with the Chaos ships. I am finding that their point cost when using this system are too high once all the details are totaled up. It looks like the Chaos ships are a bargain when compared to similarly equipped Imperial ships. I'll keep working on the problem and hopefully will solve it soon.


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Stealth Mode. Copyright © 1999 Troy Arakaki. All rights reserved.
Revised: April 22, 2000.