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AMPHIBIOUS ASSAULT ON BEA-KEENY ATOLL

Standard Mission Configuration

Submitted by Brian Walczak

 

This was a scenario played at a recent Other Realms Games Day run by Brian. He had built custom terrain to represent the low island atolls complete with beaches, reefs, sandbars, and an abandoned facility. A picture of this is found below. You may need to improvise to create the special terrain used in this scenario.

 

Attackers Overview

Your force has been tasked to capture an abandoned but functioning Planetary Defense site. The battle will take place at the Bea-Keeney Atoll and the islands and lagoons surrounding it. You must eliminate enemy forces in the area and hold your objective against enemy counter-attacks. This is a scenario for four players with 1000 pt. Armies. Built using the Standard missions Force Composition. This game is for Players who are very familiar with the rules. Experienced players only.

Scenario Special Rules

Assault on Bea-Keeney Atoll use the Deep Strike, Infiltrators, Reserves, Victory Points and Deep Water Scenario special rules

Setup

1 Players will be assigned an order to choose deployment zones based on their armies' maneuverability under the Deep Water Scenario Special rules.

2 The players will roll to determine who will setup first with the lowest person placing one unit of Troops or Heavy support in his deployment zone. Players do not have to deploy all of these units, but you must deploy at least one. The rest of your forces are held in reserve.

3 If a player has units which can Infiltrate then they may deploy these units after all the enemy units have been placed. They may be placed anywhere on the Battlefield further than 18” from an enemy unit or the Objective.

4 Turn sequence will be determined using the method described in WD 237's Da Battle At Da Camp, Setup rule #4.

Mission Objectives

The player that controls the objective at the end of the game wins the battle.

To control the objective you must have the closest unit to the objective at the end of the game. Immobilized vehicles or units of bikes, cavalry or infantry with more than 50% casualties cannot control the objective.

Reserves

Reserves move on from your table edge starting from the FIRST turn.

Game Length

The game lasts for six turns.

Line of Retreat

Troops which are forced to fall back will do so towards their board edge by the shortest possible route, using the normal Fall Back rules.

 


Deep Water Scenario Special Rule

The mat will represent water with the terrain representing sandbars, reefs and islands. Sandbars and Reefs represent shallow water while the mat is deep water. Water has the following effects.

Movement

 

 

Unit Type Shallow Water: Sandbar Shallow Water: Reef Deep Water
Foot Troops

Basic Foot Troop:

Power Armor:

Difficult Terrain

5+ cover save

5+ cover save

Difficult Terrain

5+ cover save

5+ cover save

Very Difficult Terrain

Surface Swimmer, 5+ cover

Bottom Movement

Terminators, Wraithguard

& Wraithlords

Difficult Terrain

5+ cover save

Difficult Terrain

5+ cover save

Difficult Terrain

Bottom Movement

Dreadnoughts Difficult Terrain

Hull Down

Difficult Terrain

Hull Down

Difficult Terrain

Bottom Movement

War Walkers & Sentinels Difficult Terrain

Hull Down

Difficult Terrain

Hull Down

Impassible Terrain
Bikes Half Movement Rate

5+ cover save

Difficult Terrain, 1/2 Move

5+ cover save

Impassible Terrain
Jet Bikes No Penalty No Penalty No Penalty
Vehicles: Open Topped Half Movement Rate

Hull Down

Difficult Terrain, 1/2 Move

Hull Down

Impassible Terrain
Vehicles: Tanks

Chimera & Variants:

All other Tanks:

Half Movement Rate

Hull Down

Hull Down

Difficult Terrain, 1/2 Move

Hull Down

Hull Down

Difficult Terrain, 1/2 Move

Surface Swimmer, Hull Down

Bottom Movement

Vehicles: Skimmers No Penalty No Penalty No Penalty

 

Shooting

Shooting may not cross the boundary between air and water. You may not shoot from above the water to under the water or vice versa. Troops swimming on the surface or in shallow water may elect to shoot at targets either above or below the water, they may also be targeted from above or below the water. All shooting under water has its range halved. Ordinance blasts affect EVERYTHING under the template (a little water isn't going to stop a shell that big!!)


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Stealth Mode. Copyright © 1999, 2000. Troy Arakaki. All rights reserved.
Revised: February 16, 2000.