Standard Mission Configuration
Submitted by Brian Walczak
This was a scenario played at a recent Other Realms Games Day run by Brian. He had built custom terrain to represent the low island atolls complete with beaches, reefs, sandbars, and an abandoned facility. A picture of this is found below. You may need to improvise to create the special terrain used in this scenario.

Attackers Overview
Your force has been tasked to capture an abandoned but functioning Planetary Defense site. The battle will take place at the Bea-Keeney Atoll and the islands and lagoons surrounding it. You must eliminate enemy forces in the area and hold your objective against enemy counter-attacks. This is a scenario for four players with 1000 pt. Armies. Built using the Standard missions Force Composition. This game is for Players who are very familiar with the rules. Experienced players only.
Scenario Special Rules
Assault on Bea-Keeney Atoll use the Deep Strike, Infiltrators, Reserves, Victory Points and Deep Water Scenario special rules
Setup
1 Players will be assigned an order to choose deployment zones based on their armies' maneuverability under the Deep Water Scenario Special rules.
2 The players will roll to determine who will setup first with the lowest person placing one unit of Troops or Heavy support in his deployment zone. Players do not have to deploy all of these units, but you must deploy at least one. The rest of your forces are held in reserve.
3 If a player has units which can Infiltrate then they may deploy these units after all the enemy units have been placed. They may be placed anywhere on the Battlefield further than 18 from an enemy unit or the Objective.
4 Turn sequence will be determined using the method described in WD 237's Da Battle At Da Camp, Setup rule #4.
Mission Objectives
The player that controls the objective at the end of the game wins the battle.
To control the objective you must have the closest unit to the objective at the end of the game. Immobilized vehicles or units of bikes, cavalry or infantry with more than 50% casualties cannot control the objective.
Reserves
Reserves move on from your table edge starting from the FIRST turn.
Game Length
The game lasts for six turns.
Line of Retreat
Troops which are forced to fall back will do so towards their board edge by the shortest possible route, using the normal Fall Back rules.
Deep Water Scenario Special Rule
The mat will represent water with the terrain representing sandbars, reefs and islands. Sandbars and Reefs represent shallow water while the mat is deep water. Water has the following effects.
Movement
| Unit Type | Shallow Water: Sandbar | Shallow Water: Reef | Deep Water |
| Foot Troops Basic Foot Troop: Power Armor: |
Difficult Terrain 5+ cover save 5+ cover save |
Difficult Terrain 5+ cover save 5+ cover save |
Very Difficult Terrain Surface Swimmer, 5+ cover Bottom Movement |
| Terminators, Wraithguard & Wraithlords |
Difficult Terrain 5+ cover save |
Difficult Terrain 5+ cover save |
Difficult Terrain Bottom Movement |
| Dreadnoughts | Difficult Terrain Hull Down |
Difficult Terrain Hull Down |
Difficult Terrain Bottom Movement |
| War Walkers & Sentinels | Difficult Terrain Hull Down |
Difficult Terrain Hull Down |
Impassible Terrain |
| Bikes | Half Movement Rate 5+ cover save |
Difficult Terrain, 1/2 Move 5+ cover save |
Impassible Terrain |
| Jet Bikes | No Penalty | No Penalty | No Penalty |
| Vehicles: Open Topped | Half Movement Rate Hull Down |
Difficult Terrain, 1/2 Move Hull Down |
Impassible Terrain |
| Vehicles: Tanks Chimera & Variants: All other Tanks: |
Half Movement Rate Hull Down Hull Down |
Difficult Terrain, 1/2 Move Hull Down Hull Down |
Difficult Terrain, 1/2 Move Surface Swimmer, Hull Down Bottom Movement |
| Vehicles: Skimmers | No Penalty | No Penalty | No Penalty |
Shooting
Shooting may not cross the boundary between air and water. You may not shoot from above the water to under the water or vice versa. Troops swimming on the surface or in shallow water may elect to shoot at targets either above or below the water, they may also be targeted from above or below the water. All shooting under water has its range halved. Ordinance blasts affect EVERYTHING under the template (a little water isn't going to stop a shell that big!!)
Stealth Mode.
Copyright © 1999, 2000. Troy Arakaki. All rights reserved.
Revised: February 16, 2000.