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Aegis Targeting System

A New Imperial Experimental Targeting Matrix

Submitted by W. S. Scott Boyd wsboyd@netcom.ca

The "Aegis" system is hardwired into the ship's Bridge. It allows ships to increase the ability of their Weapons Batteries & Turrets to deal with Ordnance.

The design has some major limitations that prevent it from being put to wide use.

1. It drops the Weapons Batteries range by one-half do to the spreading out of the barrage.

2. It cannot be turned off, only removed at a repair facility.

3. If the Bridge is hit, the Aegis system is also destroyed, but the limits in #1 above remain.

4. Trials have found that if wired into ships bigger than Light Cruisers, every time a weapon is fired there is one chance in six of the system “overloading”. This is shown by blowing the Bridge off of the Ship (Critical Hit).

5. A ship's Ordnance or Lances gains nothing.

6. Expense. (+20 pts.)

Nevertheless, the two designs below have been approved for trial use.

Note: The first time the system saw combat the CL “Arakaki Maru” held off a Chaos Styx long enough for an Imperial Envoy to escape though the warp. The “Arakaki Maru” was not heard from again and is thought lost in the line of duty.


“PERSEUS” CLASS (LIGHT CRUISER) 155 points
TYPE/HITS SPEED TURNS SHIELDS ARMOR TURRETS
Cruiser/6 25cm 90 degrees 2 5+ 2*
ARMAMENT RANGE/SPEED FIREPOWER/STRENGTH FIRE ARC
Port Weapons Battery* 15cm 4 Left
Starboard Weapons Battery* 15cm 4 Right
Prow Torpedoes 30cm 6 Front

*SPECIAL: Advanced “Aegis” (EE-jus) Targeting Array allows Turrets & Weapons Batteries to fire on Ordnance at a +1 to hit. The Weapons Batteries and Turrets are treated as if they are on “Lock-On”, allowing for a 2nd shot if the first one misses. If the ship IS on the Special Order: “Lock-On”, then it is allowed a 3rd shot if the first two miss.

The ship is allowed to “interrupt” at any time to fire its' Weapon Batteries at Ordnance. A Leadership Roll is required, similar to BFI. Note: Pass OR fail the roll, the ship loses its' next Fire Phase for the Weapon Batteries.

If using the “Massed Turret Rule”, the ship adds +2 instead of +1.

If using the "A Fighter Escorting Bombers Suppress A Turret Rule", the first shot only of each affected Turret is lost.

The ship may fire at non-Ordnance targets normally, and the Weapon Batteries can still only fire at one target each per turn.

Note: If the ship's Bridge is hit, all of the Aegis benefits are lost.

 

 


“BUCKLER CLASS” FRIGATE (SWORD VARIANT) 55 points
TYPE/HITS SPEED TURNS SHIELDS ARMOR TURRETS
Escort/1 25cm 90 degrees 1 5+ 2*
ARMAMENT RANGE/SPEED FIREPOWER/STRENGTH FIRE ARC
Weapons Battery* 15cm 4 Left/Front/Right

*SPECIAL: Advanced “Aegis” (EE-jus) Targeting Array allows Turrets & Weapons Battery to fire on Ordnance at a +1 to hit. The Weapons Battery and Turrets are treated as if it is on “Lock-On”, allowing for a 2nd shot if the first one misses. If the ship IS on the Special Order: “Lock-On”, then it is allowed a 3rd shot if the first two miss.

The ship is allowed to “interrupt” at any time to fire its' Weapon Battery at Ordnance. A Leadership Roll is required, similar to BFI. Note: Pass OR fail the roll, the ship loses its' next Fire Phase for its' Weapon Battery.

If using the “Massed Turret Rule”, the ship adds +2 instead of +1.

If using the "A Fighter Escorting Bombers Suppress A Turret Rule", the first shot only of each affected Turret is lost.

The ship may fire at non-Ordnance targets normally, and the Weapon Battery can still only fire at one target per turn.

 


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Stealth Mode. Copyright © 1999 Troy Arakaki. All rights reserved.
Revised: April 22, 2000.